Get ready, get excited!

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OUR PROGRAM

Creative problem-solving through STEAM challenges

WHAT IS DESTINATION IMAGINATION?

Destination Imagination is a project-based STEAM learning experience where student teams solve open-ended challenges and present their solutions at tournaments. Teams of up to 7 members work together over several months to create their own unique solution — with no adult help allowed. This “no interference” rule is what makes DI special: students own every idea.

HOW IT WORKS

1

Choose a Challenge

Teams select one of six Team Challenges to work on for the season.

2

Create a Solution

Over several months, teams brainstorm, design, build, and rehearse their solution.

3

Compete Regionally

Present your solution at a regional tournament and be scored by trained appraisers.

4

Advance

Top teams qualify for State, and State winners can go to Global Finals!

2026–2027 TEAM CHALLENGES

This season’s seven Challenges. Full Challenge details release to registered teams August 1, 2026.

TECHNICAL

Get Sorted

Technical challenge graphic

Using engineering, research, and strategic planning, teams build a sorting system and tell a story about a character who ends up in the wrong place.

SCIENTIFIC

Lab Legends

Scientific challenge graphic

Teams blend scientific research with performance, telling the story of two rivals racing toward the same goal — kept moving by a live-action montage.

FINE ARTS

Act Natural

Fine Arts challenge graphic

Move over, Aesop! Teams create an original fable with non-human characters and a meaningful lesson, using natural materials, interactive scenery, and an animated prop.

IMPROVISATIONAL

Just Duet

Improvisational challenge graphic

Teams step into the shoes of a famous duo caught in a ridiculous situation, using a single tool, background music, and improv to tell a two-act story.

ENGINEERING

Under Investigation

Engineering challenge graphic

Teams design and build a freestanding weight-measurement system, then use it as part of a story about the detailed investigation of an unusual occurrence.

SERVICE LEARNING

Game Changers

Service Learning challenge graphic

Teams design and carry out a project that addresses a real community need, then share what they accomplished through a story set in a video game world.

EARLY LEARNING

Feeling Wild

Early Learning challenge graphic

Non-competitive K–2 challenge: teams explore how animals use their senses, then create a play about animals who discover a mysterious object.

PLUS: INSTANT CHALLENGE

Every Team Competes

Instant Challenge graphic

Every team also participates in Instant Challenge at their tournament — a spontaneous problem-solving activity where teams have just minutes to come up with a creative solution. Teams never know what the challenge will be until they walk into the room!

COMPETITION LEVELS

A level for every age

EARLY LEARNING

K – 2nd Grade

Introduction to DI for the Youngest Learners, Regional Competition Only.

🌟

ELEMENTARY

3rd – 5th Grade (EL)

Teams compete at regional and state tournaments.

🚀

MIDDLE LEVEL

6th – 8th Grade (ML)

More complex challenges with higher expectations.

🎓

SECONDARY

9th – 12th Grade (SL)

The most challenging level, eligible for Global Finals.

🏛️

UNIVERSITY

College Age (UL)

Continuing the DI experience at the university level.

THE COMPETITION PATH

Regional Tournament

7 regions across Colorado

State Tournament

@ Colorado School of Mines

Global Finals

Kansas City, MO